Our Instructors
Learn from industry professionals who bring years of real-world experience to the classroom, creating an environment where theory meets practical application.
Core Faculty
Dr. Amelia Clarke
Program Director
With over 15 years of experience in digital art direction, Emma has led 3D visualization projects for major film studios including work on two Academy Award-winning productions.
Expertise: Character Design, Cinematic Lighting, Production Pipeline
Industry Experience: Pixar, Industrial Light & Magic, Double Negative
James Carter
Lead Technical Instructor
A veteran technical director with specialized expertise in procedural modeling and real-time rendering technologies that power today's cutting-edge games and simulations.
Expertise: Technical Direction, Procedural Modeling, Pipeline Development
Industry Experience: Ubisoft, Epic Games, Unity Technologies
Charlotte Davies
Animation Specialist
Renowned character animator who brings personality and emotion to digital characters. Her animation work has been featured in multiple AAA game titles and animated series.
Expertise: Character Animation, Motion Capture Integration, Expression Design
Industry Experience: Rockstar Games, Naughty Dog, Blue Sky Studios
Oliver Grant
Architectural Visualization Lead
Specializes in photorealistic architectural rendering for high-profile architectural firms and real estate developers across Europe and the Middle East.
Expertise: Photorealistic Rendering, Lighting Design, Environmental Modeling
Industry Experience: Foster + Partners, Zaha Hadid Architects, Virtual Resolution
Guest Instructors & Industry Mentors
Amelia Harris
VFX Supervisor
Award-winning VFX supervisor with credits on major Hollywood blockbusters. Leads advanced workshops on cinematic effects and compositing.
Studio: Framestore
Henry Collins
Game Environment Artist
Senior environment artist responsible for creating immersive worlds in several acclaimed open-world game titles.
Studio: Rebellion
Daniel Scott
Character Artist
Specializes in highly detailed character models and texturing for both game and film productions.
Studio: Creative Assembly
Elliot Zhang
Rigging Technical Director
Expert in advanced character rigging solutions for complex animation requirements in film and television.
Studio: Aardman Animations
Grace Turner
Texture Artist
Specialist in photorealistic material creation and texture painting for both organic and hard-surface models.
Studio: The Mill
Ethan Cooper
Lighting TD
Master of mood and atmosphere through advanced lighting techniques in both real-time and raytraced environments.
Studio: MPC
Our Teaching Philosophy
Our instructors don't just teach—they mentor. Every course combines technical skill-building with professional development guidance to prepare you for real industry challenges.
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Mentorship Model
Our instructors work closely with students, providing personalized guidance and career advice alongside technical training.
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Industry-Current Practices
Curriculum constantly updated to reflect changing industry standards and emerging technologies.
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Professional Network Building
Regular industry networking events and portfolio reviews with studio representatives.
Our instructors bring more than technical knowledge—they bring perspective. They don't just show you how to build a 3D model; they show you how to think like a professional artist and solve real production challenges.
— Dr. Amelia Clarke, Program DirectorIndustry Connections
Our instructors maintain active industry connections, helping students build professional networks and identify career opportunities.
Partner Studios
We collaborate with leading studios across the UK for guest lectures, workshops, and student placement opportunities:
Meet Our Team
Interested in learning more about our instructors or scheduling a consultation? Our team is ready to answer your questions.