Our Instructors

Learn from industry professionals who bring years of real-world experience to the classroom, creating an environment where theory meets practical application.

Core Faculty

Dr. Amelia Clarke

Program Director

With over 15 years of experience in digital art direction, Emma has led 3D visualization projects for major film studios including work on two Academy Award-winning productions.

Expertise: Character Design, Cinematic Lighting, Production Pipeline

Industry Experience: Pixar, Industrial Light & Magic, Double Negative

James Carter

Lead Technical Instructor

A veteran technical director with specialized expertise in procedural modeling and real-time rendering technologies that power today's cutting-edge games and simulations.

Expertise: Technical Direction, Procedural Modeling, Pipeline Development

Industry Experience: Ubisoft, Epic Games, Unity Technologies

Charlotte Davies

Animation Specialist

Renowned character animator who brings personality and emotion to digital characters. Her animation work has been featured in multiple AAA game titles and animated series.

Expertise: Character Animation, Motion Capture Integration, Expression Design

Industry Experience: Rockstar Games, Naughty Dog, Blue Sky Studios

Oliver Grant

Architectural Visualization Lead

Specializes in photorealistic architectural rendering for high-profile architectural firms and real estate developers across Europe and the Middle East.

Expertise: Photorealistic Rendering, Lighting Design, Environmental Modeling

Industry Experience: Foster + Partners, Zaha Hadid Architects, Virtual Resolution

Guest Instructors & Industry Mentors

Amelia Harris

VFX Supervisor

Award-winning VFX supervisor with credits on major Hollywood blockbusters. Leads advanced workshops on cinematic effects and compositing.

Studio: Framestore

Henry Collins

Game Environment Artist

Senior environment artist responsible for creating immersive worlds in several acclaimed open-world game titles.

Studio: Rebellion

Daniel Scott

Character Artist

Specializes in highly detailed character models and texturing for both game and film productions.

Studio: Creative Assembly

Elliot Zhang

Rigging Technical Director

Expert in advanced character rigging solutions for complex animation requirements in film and television.

Studio: Aardman Animations

Grace Turner

Texture Artist

Specialist in photorealistic material creation and texture painting for both organic and hard-surface models.

Studio: The Mill

Ethan Cooper

Lighting TD

Master of mood and atmosphere through advanced lighting techniques in both real-time and raytraced environments.

Studio: MPC

Our Teaching Philosophy

Our instructors don't just teach—they mentor. Every course combines technical skill-building with professional development guidance to prepare you for real industry challenges.

  • Mentorship Model

    Our instructors work closely with students, providing personalized guidance and career advice alongside technical training.

  • Industry-Current Practices

    Curriculum constantly updated to reflect changing industry standards and emerging technologies.

  • Professional Network Building

    Regular industry networking events and portfolio reviews with studio representatives.

Our instructors bring more than technical knowledge—they bring perspective. They don't just show you how to build a 3D model; they show you how to think like a professional artist and solve real production challenges.

— Dr. Amelia Clarke, Program Director

Industry Connections

Our instructors maintain active industry connections, helping students build professional networks and identify career opportunities.

Partner Studios

We collaborate with leading studios across the UK for guest lectures, workshops, and student placement opportunities:

Industrial Light & Magic
The Mill
Framestore
MPC
Rockstar North
Foster + Partners
Creative Assembly
Rebellion

Meet Our Team

Interested in learning more about our instructors or scheduling a consultation? Our team is ready to answer your questions.